Introduce the original damage model to the server (as on the game consoles)? 9
Yes, it will be cool (5) 56%
No, I like it when opponents die slowly (4) 44%
Hello! I played around 800 hours in this game and most of the time was spent on the PB servers. The game is very good, but it is not as beautiful as it was before, or what it is now on the game consoles. All the fault is the new wrong model of damage in the game. It was introduced in March 2016. Here's the whole patchout: http://forum.symthic.com/battl…atch-notes-symthic-style/?. The result of this patch: the arms balance is broken, the strategy of the aggressive sniper no longer works, 80% of the weapon is useless (for example, acm, pc, and so on). There was an imbalanced weapon m110k5. To take something other than him does not make sense anymore. Because of this patch, a huge part of her audi has left the game. However, on game consoles, the damage model has not changed and it remained original. The game was developed Visceral Games, but this is incorrect the new damage model introduced Dice. Dice ruined someone else's game and it's wrong. The bullets are so weak, the gun shoots like peas. It should not be. What we can do?
1) Increase the damage from bullets to 130% instead of 100%
2) Lower the player's health to 80% (but the first option is better)
Thus, we get the TTK as close as possible to the original. The game will be much better, having received the original model of damage. When a game or DLC will be distributed to it for free (and this will sometime happen), more people will stay in it. On the server of the Celts people played precisely because of a similar model of damage. I propose to test the original model of damage, its add on the CQL server or TDM. I'm sure all players will appreciate this innovation. In principle, you can also vote on this forum